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Rhunyc

22 Game Reviews

8 w/ Responses

w3rm

DieterTheuns responds:

worm

Template88 responds:

worm

Rhunyc responds:

worm

SourCherryJack responds:

worm

Luwano responds:

w1rm

linda-mota responds:

worm

ornery responds:

worm

This is super cool! I really dig the style and isometric view of it all! I did encounter a bug where I broke a jar in the corner and it crashed / froze the game.

I can tell a lot of love was put into this, I really love the different sprite work you have and how the weapons work. Having a jumping feature is really cool too! Inspiring work!

Great work to all the artists! I also appreciate the effort made to make it a cohesive-appearing image. Is it procedural in how it handles the image placement, like is it random for everyone? I just ask because I notice some of the pieces will bleed into each other and I can't tell if the images are manually blended to look that way or if there's some programming wizardry going on.

Cool stuff regardless!

cyangorilla responds:

Won't spoil the whole process, but everything was blended manually by the artists involved.

This is a pretty great idea! It looks nice too. Nice work!

Dudes, I can see the advance wars inspiration here! Really awesome job!

Hey hey! I see you're getting some really harsh feedback on this *cough*jonathan00*cough* but don't worry, it's not that bad. This isn't trash at all.

In fact it's far from it! I can see you put a lot of effort and work into this, and it shows. It's a beautiful package that just has some minor quirks that should be ironed out. For me these are the things that need to be worked on a little bit more to make a more enjoyable play through.

I think that the movement is nice at first, however the jumping feels off. The very first gap you encounter with the enemy floating in the middle was very difficult to pull off because my natural instinct was to jump at the ledge and the jump would land me either on top of the enemies head or the opposite ledge. It didn't really do either, I kind of fell in between that ledge and the enemy. It was a really strange thing to get used to and trying to figure out where and how to jump to land on the enemies head wasn't intuitive so it made it feel more difficult than it should have. If there's a mechanic with the sword that would glide you across, I think removing the option to bounce on the enemies head would benefit getting that point across. :)

Aside with the moving, attacking causing the player to jut forward slightly is also a little cumbersome in terms of movement, especially when you're landing from a jump and attacking an enemy near a ledge. I'd find myself jumping towards an enemy, then as I'm landing I'd swing my sword, and by doing so I'd land myself right in the gap and die. However I think the mechanic is pretty enjoyable once you get the hang of it, it really gives you a feeling of momentum, like you're an unstoppable force. My suggestion here would be to allow some kind of saving jump (where if you slide off, you can jump once mid-air to perhaps bounce back on) or a way to cancel the movement forward by tapping the opposite direction.

The audio buttons don't work as intended, as turning down the music with the button doesn't do anything, and the sound effect button I'm not sure if it works, so it'd be cool if you had a sound effect play as you press the button, so you can hear the actual audio difference in each press (the music wouldn't need this as it's already playing).

I really like how there seems to be a plethora of quests to do for these people, and it the bits of text that accompany them are really fun.

As many have stated, the visuals here are a real treat, it's super pretty looking!

I played up until I had to restart, and like others have mentioned, the game becomes super sluggish and I was unable to continue playing because of that.

I do want to mention that I believe in this project, greatly, I think it has the potential to be a really big game. I want to see it succeed, because I think it has the right mix of things in order to do so, the ingredients just need a little bit more tweaking. :D

squidly responds:

Do me a favor, get on our discord, go to suggestions or bug reports and HOLD ME TO THIS because you have some excellent feedback here I'd like to consider.

So I played through what you have here and I gotta say that this is really impressive for only 2 days worth of work. You'll have to teach me your secrets.

But seriously though, super fun stuff! I'm really shocked that you created it all! I'm trying to make my own game on the side and it really is eye opening as far as how hard it can be.

Absolutely beautiful stuff!

This deserves a higher rating. I was surprised when I started playing it in how similar it is to the actual game.

Good work on this!

Ahhhhhhmazing stuff.

Great work to everyone. :D And w00t for having a medal...

Except that I can't find it. lol. xD

JKAmovies responds:

Haha, you will sooner or later ;D

Glad you liked it, thanks :)

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